On consent (again).

On consent (again).

You can buy t-shirts that say “consent is sexy.”

And you can buy t-shirts that have the word “sexy” crossed out & replaced to read “consent is sexy mandatory.”

I dislike this slogan, and the word “mandatory” doesn’t fix it for me. Yes, it’s true that respecting people’s bodily autonomy is mandatory, that it’s not just some extra added spice that makes an evening better.

But the specific wording bothers me. Because “consent” means agreement. Consent means saying yes.

According to the dictionary definitions of the words, the phrase “consent is sexy” means a sexy person would say yes.

Now, you might protest. “Nobody is going to interpret the phrase that way!”

And, sure. The intent of the phrase is to convey that “asking first is sexy,” that “respecting another person’s right to say ‘no’ is sexy,” that “cherishing your partners’ autonomy is sexy.” The word “consent” here is just a shorthand, standing in for the full script of seeking consent, & waiting to proceed until you’re certain that you have your partners’ consent, & checking in often, & being willing to stop if anyone involved doesn’t consent to what’s going on.

But using the word “consent” to mean all that is pretty ambiguous. And the whole function of the phrase – of the practice of affirmative consent – is to protect people from harms that can emerge from ambiguity.

I’ve discussed some of this previously – that, for example, different interpretations of common words & phrases can cause people to mistakenly believe that everyone involved has agreed to a proposal. If I think the phrase “make out” means kissing, and you think that “make out” means having sex, and you’d asked if I wanted to make out, then we might run into problems even after I enthusiastically consent.

I’d be approaching the situation thinking that we’ve agreed to kiss. You’d be under the belief that we’re about to have sex. That the kissing is just the first phase of what we’ll soon be tumbling through.

And, sure, I could speak up later. To say “no,” to stop things from progressing past what I thought we had agreed to. But it can feel pretty overwhelming to extricate oneself from unwanted physical intimacy after it’s already happening.

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At issue, generally, is whether we respect the right of others to be the protagonists of their own stories. Whether we see the world around us as a backdrop for our own glories, or whether we’re willing to recognize that we are no more important than anyone else.

Unfortunately, modern technological developments often nudge us in the opposite direction. Away from empathy, toward self-importance. Facebook, Google, Spotify – their predictive algorithms lend the illusion that our desires reshape reality. If we like a certain sort of music, that’s what we encounter. If we hold a certain set of beliefs, then all the news we’re shown seem to agree!

Cultivating these private spheres of individual experience can make us less empathetic. We might not mean to, but our relationships with technology cause us to inadvertently deprioritize the thoughts and feelings of those around us.

In Sex Robots and Vegan Meat, Jenny Kleeman writes that:

So many of the arguments against sex robots focus on their impact on women, but the rise of the sex robot is going to affect us all. It’s not just about the objectification of women – although the robots do objectify women. It’s not only about men being given an opportunity to act out rape fantasies and misogynistic violence – although a small number may well want a sex robot for that reason.

It’s about how humanity will change when we can have relationships with robots.

When it becomes possible to own a partner who exists purely to please his or her owner, a constantly available partner without in-laws or menstrual cycles or bathroom habits or emotional baggage or independent ambitions, when it’s possible to have an ideal sexual relationship without ever having to compromise, where the pleasure of only one half of the partnership matters, surely our capacity to have mutual relationships with other people will be diminished.

When empathy is no longer a requirement of social interaction we will all be a little less human.

The world isn’t ours to command. The world isn’t something owned. The world around us is a gift that we are permitted temporarily to borrow.

But modern technologies often inculcate a false belief in our mastery of the world around us. That our surroundings should be here to please us. A fantasy land where we fully expect our desires to be consented to – hey siri, what’s the average rainfall in Australia? Your phone isn’t too busy to look that up right now. Your phone has been patiently waiting, listening in, just hoping you’d ask for something like this!

If everything else is easy, shouldn’t sex be easy too? Why should it take so much work just to build a relationship with another human being?

image by Cristian Eslava on flickr

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For affirmative consent culture to work, everyone’s autonomy must be respected.

But women’s authority over their own selves is often discounted.

In Tomorrow Sex Will Be Good Again, Katherine Angel discusses experiments in which cis-gendered women were shown a variety of pornographic video clips. Many of these women said that they disliked the violent scenes.

“But wait!” the researchers exclaimed. “The women’s bodies responded with physiological signs of arousal! Clearly, these women are lying!”

Angel writes that:

Women experience genital responses to all manner of stimuli, including, yes, bonobos, and including sexual threat stimuli – whether images or fantasies of rape, or actual experiences of assault. Hastily inferring from measurements of genital arousal to the truth of what women are aroused by, and even further to the truth of what they desire, is spurious.

If we care about pleasure, and if we care about consent as well as enthusiasm, then the subjective is precisely, vitally, what we should attend to. We should prioritize what women say, in all its complexity, rather than fetishizing what their bodies do in the name of a spurious scientism.

It’s an extreme form of objectification, that we might trust a physiological responses measured from a woman’s body instead of the actual words articulated by her brain.

And it’s in stark contrast to the way we typically treat disagreements between men’s brains & bodies.

Many cis-gendered men have claimed to be aroused even when their bodies’ physiological response clearly indicated that they weren’t. If somebody with a penis doesn’t have an erection, the message from their body is every bit as loud & clear – if not more – as vaginal lubrication measured in a laboratory.

But with cis-men, we trust what they say.

Angel writes that:

His subjective sense of interest in sex, despite his impotence, is taken as the truth. It is he, not his body, that speaks the truth – and we believe him.

Personhood, and its relationship to the body, is different in men and women: men are authorities on themselves, while women are not.

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In a recent New York Times editorial – “You Were Duped into Saying Yes. Is That Still Consent?” – Roseanna Sommers explores the way harm can be conveyed backward through time, almost like the way quantum entanglement causes information to leap into the past.

Sommers proposes a situation with limited physical danger: a man claiming to be romantically available in order to have sex with a woman who’d say “no” if she knew that he was monogamously attached.

And it’s a nebulous situation – the New York Times received many aggrieved letters to the editor after printing this column – because the shared touch seemed desirable, and only became unwanted later (or perhaps never) when more information was unveiled.

Two people had sex, perhaps enjoyed it, and went their separate ways. If the woman never heard another word about her partner, she might remember the experience fondly. But if she learned that he was married at the time, she’d feel betrayed. The remembrance shifts. Now, upon recollecting an event that happened fully in the past, she might feel violated.

Mental harm is real, and it matters. But perhaps these issues of trust seem simpler when it comes to STI status – in that case, lying before sex is also a physical threat. A physical assault.

Whether the risk is borne by a person’s mind or body, though, the underlying issue is the same – do we respect our potential partners as autonomous individuals, or not?

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Affirmative consent requires mutual trust. A space where an invitation can be earnestly extended without threat of reprisal, and where an answer can be freely given & respected.

But I had never considered what we, as loving, sexual people, might lose in a world where the only way to feel safe from unwanted touch is to unambiguously state our desires in advance.

In Pleasure Activism, adrienne maree brown questions, “Is it possible for the world to be as sexy if there’s consent and permission and openness about our deepest desires, if we truly bring our nakedness into the light?

I don’t know. I still love touching into the forbidden places – partially because they are forbidden. I know for sure that part of this is conditioning, being raised in a culture of repression, sex shaming, patriarchy, and danger. But it’s also how my desire is wired, even after decades of therapy and somatics.

In an essay on unwanted touch, Melissa Febos describes her experiences at a “cuddle party.” The rules for this event, articulated forcefully in advance, were that “If you’re a yes, say YES. If you’re a no, say NO. If you’re a maybe, say NO.

But “maybe” is an important psychological space. As the protagonists of our own stories, we will grow and change. What we want may not be a static thing. Part of the pleasure of being alive is that we tentatively approach our own selves – our knowledge of ourselves – throughout our journeys.

“Maybe” is a way of being, and of learning, that we risk excluding people from if we prioritize an aggressive or sexually-dominant partner’s need to hear an unambiguous “no” in order to refrain from causing harm.

In Tomorrow Sex Will Be Good Again, Katherine Angel explains this deftly:

It’s tempting to insist that women are themselves the authority on their desires; that they categorically know what they want. But is anyone an authority on themselves, whether on their sexuality or anything else?

I don’t think so – and I’m not sure that insisting so gets us very far. Women are not the authority on themselves – not because they, unlike men, have difficulty detecting their ‘true’ desires, but because no one, perhaps especially when it comes to sex, is an authority on themselves.

And why should women have to know themselves in order to be safe from violence?

The negotiation of imbalances in power between men and women, between all of us, occurs minute by minute, second by second. And there is no realm, whether sexual or otherwise, in which that act of negotiation is no longer necessary.

Whatever we do, in sex and elsewhere, we calibrate our desires with those of the other, and try to understand what it is that we want.

But we don’t simply work out what we want and then act on that knowledge. Working out what we want is a life’s work, and it has to be done over and over and over.

The joy may lie in it never being done.

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header image by Cynthia Zhang for The Daily Northwestern

On ‘Among Us’ and honesty.

On ‘Among Us’ and honesty.

How is the mobile game Among Us like Robert Greene’s The Art of Seduction?

I appreciate the premise of both. They’ll help you learn to get what you want.

But I doubt I’ll play again.

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When people write to Pages to Prisoners, they request all kinds of books. Fantasy, thrillers, sci-fi, horror, romance. How to draw, how to start your own business, how to build a home. How to speak Spanish, or French, or Italian. The history of ancient Egypt. UFO books about aliens building the pyramids.

Most people write and tell us a few topics that they’re interested in, then we comb through our collection of donated books and put together a package that the person will (hopefully!) be happy to receive.

Are you interested in self-help and philosophy? Here’s a package with Victor Frankl’s Man’s Search for Meaning and Paulo Coelho’s The Alchemist! Are you interested in games and comics? Here’s a package with a Dungeons & Dragons manual and some freaky zombie books!

We try to give people what they want. Nobody should have their entire life defined by their single lowest moment.

When people write to us requesting a specific book, usually it’s the dictionary. Seriously, that’s our top request. Despite their miserable circumstances, a lot of people caught up in our criminal justice system are making a sincere effort to improve themselves. To read more, learn more, and be better.

If I had to guess what our second-most requested book is, though, I’d say Robert Greene’s The Art of Seduction.

Which seems less helpful than a dictionary if your goal is to become a better person.

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I attempted to borrow The Art of Seduction from our local library. We only had an audio version, though, so I can’t quote from it directly. I listened to the first third, I believe.

And Greene made a remark that I appreciated: because so many of us feel unfulfilled in life – our work might be dull, our achievements might fall short of our ambitions – we would enjoy being seduced. After all, we spend buckets of money on booze, movies, and games. We like beautiful illusions.

Perhaps a seducer isn’t the person whom they’re pretending to be – so what? Greene suggests that we’d still enjoy an evening in which we take on a role in that person’s play – we can pretend to be loved by someone dazzling, someone who at least postures as rich, friendly, a scintillating conversationalist.

In my classes at the jail, I’ve met a fair few men who seem to have studied The Art of Seduction and other such pickup guides. Although their conversations are incredibly engaging at first, they quickly become repetitive – they have a few timeworn routines that they trot out again and again, the same slew each week. If you met this person at a party, he’d seem fascinating! Meet him at three parties in a row, you’d be hearing all the same skits.

As long as we anticipate this dissipation, maybe it’s okay. When we drink, we know that sobriety is going to catch up with us in the morning – sobriety, and a headache. We let a film transport us even though we know that the house lights are coming on two hours later.

If I were talking to someone who was playacting as a brilliant conversationalist, and we were both having fun, I don’t think I’d mind that their stories were invented. When guys in jail spin tales about their lives, I always take them at their word – even though I know that much of what people say in there is bullshit.

Sometimes we have to bifurcate our minds to get the most from life. Immerse ourselves fully in a role and enjoy it for what it is. Nobody playing Dungeons & Dragons believes that she’s really a level nine elf wizard, but she can still enjoy the thrill of saving the party with her powerful spells.

The major flaw with The Art of Seduction, from my perspective, is that it discusses the people being seduced as objects. The guide uses the language of battle and conquest, as though pleasure is something that the seducer takes from the seduced.

If, instead, the guide simply wrote about how best to entice others into joining you for mutually-pleasurable roleplay – in which pleasure is shared as you both pretend to be, and thereby become, scintillating lovers – well, then I’d salute Greene for doing his part to make the world a better place. Couldn’t we all use more love, pleasure, and excitement in our lives?

There are lots of ways to dance the dance. To play games. I simply prefer the honest ones – in which everyone is privy to, and pleased by, the illusions.

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My brother recently gathered a group of ten of us to play the mobile game Among Us.

Among Us is a social deduction game, like Werewolf, Mafia, or Secret Hitler. Each player is assigned a hidden role at the beginning of the round – are you townsfolk or the werewolf? Are you a liberal or a fascist?

In Among Us, you’re an interstellar scientist or an alien.

The two teams have opposed goals. The scientists are trying to complete a set of mundane tasks – dumping the garbage, stabilizing the engines – so that they can return home. The aliens are trying to kill the scientists.

The graphics are charmingly reminiscent of early Nintendo games. And the pace of the game is excellent – at times your character wanders a map, trying to do chores, at other times play is interrupted by a meeting in which everyone tries to solve the mystery of who could’ve killed their teammate. Catch someone without an alibi and you can vote to fling them out the airlock, saving your crew from further tragedy.

Unless you were wrong and you accidentally ejected one of your helpful friends. Then the aliens are that much closer to victory.

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I’m quite earnest.

Yes, I love the shared illusion of games, and I can appreciate that Among Us asks two players from each group of ten to playact as evil aliens. Those players are required to be deceptive, but it’s within the safe confines of a game that everyone in the group has chosen to play. There’s deceit, and there’s total consent.

But also, I’m terrible at this sort of game.

We played for several hours – a dozen, maybe two dozen rounds? I was given the role of the evil alien only once. And I attacked my second victim while standing right out in the open. Taylor walked past, saw me, and promptly called a meeting.

“Oh my God,” she said, “I just walked in and Frank totally killed him right in front of me.”

In retrospect, it’s clear what I should have said next. The scientists’ mundane tasks fill up the entire phone screen – I could’ve claimed to be working on one, that I’d been interrupted by this meeting halfway through it and hadn’t seen what happened, but then accurately described the place where I’d been standing. Yes, this would have seemed suspicious – I’d admit to standing right where the body was found – but the other players might think that Taylor had come into the room, killed someone without me noticing, and then tried to frame me.

We played with a team of two evil aliens, so this would’ve been quite helpful to say – even if the other players voted to eject me from the ship, they’d remain suspicious of Taylor and might eject her later, bolstering the chances of my alien ally.

Unfortunately, I couldn’t recall what the nearby chore was supposed to be. I learned that, if you haven’t played Among Us very often but are given the role of the alien, you should slay your victims near chores that you know well. So that you can convincingly describe what you were doing if someone stumbles across your misdeed.

Instead, I laughed and voted myself off the ship.

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Among Us was fun, but the game has its flaws.

Each round is ten or twenty minutes, but a few people are eliminated right away. If you were playing, you’d definitely want a book nearby or a TV show to watch, just to have something to do during the times when your character gets eliminated first. Except that the players are still expected to complete their vaguely unpleasant chores – clicking a set of buttons at just the right times, or dragging illustrated leaves across the telephone screen to clean an air filter – even after they’re killed and can no longer participate in the discussions or votes.

I’d definitely prefer if a deceased player’s chores were automatically completed at steady rate.

For about a decade, Jonathan Blow, creator of the fantastic puzzle game Braid, has been an outspoken critic of unethical game design. In a 2007 lecture, Blow described his qualms about World of Warcraft – players are forced to complete mundane, unpleasant tasks in order to progress in the game. To balance this unpleasantness, the game keeps players engaged with tiny pulses of dopamine – even though it’s not particularly fun to slay each tiny goblin, the game rewards you with a jingle of dropped gold or a gambler’s rush of wondering whether this unidentified treasure will be a good one.

By forcing players to sink time into mundane tasks, World of Warcraft makes their lives worse. “The meaning of life in World of Warcraft is you’re some schmo that doesn’t have anything better to do than sit around pressing a button.”

The chores in Among Us need to be sufficiently challenging that they introduce a cognitive burden for most players, but there are ways to do that without making them tedious. Simple logic puzzles would accomplish the design requirements of Among Us and help players get more out of each game.

The more dire problem, from my perspective, are the ways that repeat play with the same group shifts your optimal playstyle.

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The Prisoner’s Dilemma is a game in which two players choose either to cooperate or defect. Then they’re sent to jail for various lengths of time depending on both players’ choices.

The Prisoners’ Dilemma is a very different sort of “game” from Among Us – I assume nobody would want to download an app for it. Your team wins! You only go to jail for two years each!

If both players cooperate, the pair will be imprisoned for the least total time. But also, no matter what the other player chooses, you can reduce your own time in jail by defecting.

And so the “game theory optimal” play is to defect. When both players do, they both wind up spending more time in jail than if they’d both cooperated.

In Freedom Evolves, Daniel Dennett discusses ways in which human evolution – which bestowed upon us emotions, a tendency to blush or bluster while lying, and a willingness to endure personal suffering in order to punish non-cooperators – may have solved the Prisoner’s Dilemma.

When evolution gets around to creating agents that can learn, and reflect, and consider rationally what to do next, it confronts these agents with a new version of the commitment problem: how to commit to something and convince others you have done so.

Wearing a cap that says “I’m a cooperator” is not going to take you far in a world of other rational agents on the lookout for ploys.

According to Robert Frank, over evolutionary time we “learned” how to harness our emotions to keep us from being too rational, and – just as important – earning us a reputation for not being too rational.

It is our unwanted excess of myopic rationality, Frank claims, that makes us so vulnerable to temptations and threats, vulnerable to “offers we can’t refuse.” Part of being a good citizen is making oneself into a being that can be relied upon to be relatively impervious to such offers.

Emotions can solve the Prisoners’ Dilemma – cooperating because you’d feel bad about hurting the other person – and so can repeated play.

When you’re faced with the Prisoners’ Dilemma once, the “rational” choice is to betray your partner. But if you’re playing with the same person many times, or with groups of people who know your reputation, the optimal strategy is to be kind. To cooperate unless you have ample evidence that a particular partner will not.

The Prisoners’ Dilemma is a game where playing more makes you a better person.

By way of contrast, Among Us teaches you to behave worse the more you play.

This is a feature common to all social deception games. If you were playing Secret Hitler once – and only once – and were assigned to play as a liberal politician, your optimal strategy would be to be scrupulously earnest and honest. The players assigned to roleplay as fascists must lie to succeed, but the liberal team doesn’t need to.

However, if you plan to play Secret Hitler several times with the same group of friends, your optimal strategy includes a fair bit of caginess and trickery even when you’re playing the role of a liberal. Otherwise, the contrast between your behaviors would make the game impossible to win during the rounds when you’re assigned to roleplay as a fascist.

Similarly, Among Us rewards deception even when you’re assigned the role of a scientist. Otherwise, you won’t be able to win during the rounds when you’re assigned to play as an evil alien.

Although the optimal strategy for the team of scientists might seem to be extreme forthrightness, repeated play cultivates a basal level of dishonesty.

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In The Biggest Bluff, Maria Konnikova describes her journey from poker novice to professional – the book jacket lauds her $300,000 in winnings.

She frames this journey as a quest to understand the whims of chance – how can an appreciation for randomness buoy her spirits during the hard times of life?

And the biggest bluff of all?

That skill can ever be enough.

That’s the hope that allows us to move forward in those moments when luck is most stacked against us, the useful delusion that lets us push on rather than give up.

We don’t know, we can’t ever know, if we’ll manage or not. But we must convince ourselves that we can. That, in the end, our skill will be enough to carry the day. Because it has to be.

It’s a beautiful message. We let ourselves believe that we’re in control, because if we lost that belief, we might give up.

And yet. Almost unmentioned in the text of The Biggest Bluff are the mechanics of where money comes from in poker. Poker doesn’t produce wealth – instead, a large number of people pay to enter a game, and a small number of people receive the money at the end.

Because Konnikova was fortunate enough to be instructed by experienced players, and wealthy enough to invest a lot of time and money on learning, she was eventually able to deceive and bully other people well enough that she could take their money.

Poker is consensual. Everyone entering a game knows that the other players are attempting to take their money. Some people must play with full understanding that they’ll lose – maybe they think the entry fee is a fair price for the enjoyment of the game. But most people, I’d assume, are hoping to win. And – because poker doesn’t produce anything, instead redistributing wealth from the many to the few – most don’t.

Playing many games of poker would teach you skills that can be used to get ahead in the world. An appreciation for chance. An ability to negotiate. An ability to tamp down or hide your emotional responses to adversity or triumph. An ability to manipulate those around you.

Some of that sounds good, some doesn’t. On the whole, I don’t think I want the traits that poker would help me develop.

Similarly, The Art of Seduction promised to teach valuable skills. I, too, like cuddles! My spouse bought me a cute little “polyamorous” pin to wear on my jacket label. But I wouldn’t want to follow any advice recommending that we deceive potential romantic interests, or treat them as objects.

And I don’t want the traits that Among Us would help me develop, either.

Deception is a valuable skill. More often, we’d get what we want. But at what cost?

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When I played Among Us, I had fun. I was often laughing during the meetings when we discussed whether we should eject someone from our ship. Sometimes we did, and we felt so sure that we’d eliminated an alien because that person had seemed suspicious the whole game, but then we’d lose and realize that we’d doomed a fellow scientist.

Whoops!

Again, I’d laugh.

But the ability to enjoy Among Us comes from a wellspring of privilege.

My spouse can’t play social deduction games. She grew up with a paranoid schizophrenic mother – in order to stay safe as a child, she learned to lie. For many years, my spouse then lied compulsively. Pervasive lying came close to wrecking her life.

She resolved that she wouldn’t lie anymore. Recognizing that it would be an easy habit for herself to slip back into, she won’t lie even in a game.

Our children know that there’s no Santa Claus. That’s okay – I think that the Santa story is a starter conspiracy theory, and, even if Santa were real, our family would probably be against elf servitude.

Our children know that there’s no Tooth Fairy. My spouse and I dress up fabulously and dance through their bedroom when we replace their teeth with quarters – I wear a glittery skirt, angel wings, and a light-up tiara, all rescued at various times from neighborhood trash.

Another of my close friends joined us to play a single game of Among Us. She hated it. She, too, had a traumatic childhood. For someone who grew up around adults with mercurial swings of violence and rage, it feels awful to be lied to by your friends. Even within the consensual confines of a game.

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After each game of Among Us, I wanted to play again. Despite the nuisance chores, despite my near-total inability to lie, despite knowing that I might be eliminated from the game within the first minute, I wanted to play again.

And yet, having written this essay, I doubt I ever will.

On Constantine Cavafy’s ‘Body, Remember,’ and the mutability of memory.

On Constantine Cavafy’s ‘Body, Remember,’ and the mutability of memory.

Because we’d had a difficult class the week before, I arrived at jail with a set of risqué poetry to read.  We discussed poems like Allison Joseph’s “Flirtation,” Galway Kinnel’s “Last Gods,” and Jennifer Minniti-Shippey’s “Planning the Seduction of a Somewhat Famous Poet.”

Our most interesting conversation followed Constantine Cavafy’s “Body, Remember,” translated by Aliki Barnstone.  This is not just a gorgeous, sensual poem (although it is that).  Cavafy also conveys an intriguing idea about memory and recovery.

The poem opens with advice – we should keep in mind pleasures that we were privileged to experience.

“Rumpled Mattress” by Alex D. Stewart on Flickr.

Body, remember not only how much you were loved,

not only the beds on which you lay,

A narrative of past joy can cast a rosy glow onto the present.  Our gratitude should encompass more, though.  We should instruct our body to remember not only the actualized embraces,

but also those desires for you

that glowed plainly in the eyes,

and trembled in the voice – and some

chance obstacle made futile.

In addition to our triumphs, we have almost triumphs.  These could be many things.  On some evenings, perhaps our body entwines with another’s; other nights, a wistful parting smile might suggest how close we came to sharing that dance.  In another lifetime.  Another world, perhaps.

Missed Connection 1 by Cully on Flickr.

But we have the potential for so many glories.  In basketball, a last shot might come so close to winning the game.  If you’re struggling with addiction, there could’ve been a day when you very nearly turned down that shot.

Maybe you’ll succeed, maybe you won’t.  In the present, we try our best.  But our present slides inexorably into the past.  And then, although we can’t change what happened, the mutability of memory allows us to change how we feel.

Now that all of them belong to the past,

it almost seems as if you had yielded

to those desires – how they glowed,

remember, in the eyes gazing at you;

how they trembled in the voice, for you, remember, body.

Consciousness is such a strange contraption.  Our perception of the world exists only moment by moment.  The universe constantly sheds order, evolving into states that are ever more probable than the past, which causes time to seem to flow in only one direction. 

Brain nebula by Ivan on Flickr.

A sense of vertigo washes over me whenever I consider the “Boltzmann brain” hypothesis.  This is the speculation that a cloud of dust in outer space, if the molecules were arranged just right, could perceive itself as being identical to your present mind.  The dust cloud could imagine itself to be seeing the same sights as you see now, smelling the same smells, feeling the same textures of the world.  It could perceive itself to possess the same narrative history, a delusion of childhood in the past and goals for its future.

And then, with a wisp of solar wind, the molecules might be rearranged.  The Boltzmann brain would vanish.  The self-perceiving entity would end.

Within our minds, every moment’s now glides seamlessly into the now of the next moment, but it needn’t.  A self-perceiving entity could exist within a single instant.  And even for us humans – whose hippocampal projections allow us to re-experience the past or imagine the future – we would occasionally benefit by introducing intentional discontinuities to our recollection of the world.

Past success makes future success come easier.  If you remember that people have desired you before – even if this memory is mistaken – you’ll carry yourself in a way that makes you seem more desirable in the future.  If an addict remembers saying “no” to a shot – even if this memory is mistaken – it’ll be easier to say “no” next time. 

Our triumphs belong to the same past as our regrets, and we may choose what to remember.  If our life will be improved by the mistake, why not allow our minds the fantasy?  “It almost seems as if you had yielded to those desires.”  The glow, the gaze: remember, body.

In the short story “The Truth of Fact, The Truth of Feeling,” Ted Chiang contrasts situations in which the mutability of memory improves the world with situations in which this mutability makes the world worse.  Memories that reinforce our empathy are the most important to preserve.

We all need to know that we are fallible.  Our brains are made of squishy goo.  The stuff isn’t special – if it spills from our skulls, it’ll stink of rancid fat.  Only the patterns are important.  Those patterns are made from the flow of salts and the gossamer tendrils of synapses; they’re not going to be perfect.

As long as we know that we’re fallible, though, it doesn’t help much to dwell on the details of each failure.  We need to retain enough to learn from our mistakes, but not so much that we can’t slough off shame and regret once these emotions have served their purpose.  As we live, we grow.  A perfect remembrance of the past would constrict the person we’re meant to be.

I imagine that Brett Kavanaugh ardently believes that he is not, and has never been, the sort of person who would assault a woman.  He surely believes that he would never thrust his bare penis into an unconsenting woman’s hand.  And I imagine that Brett Kavanaguh’s current behavior is improved by this belief.  In his personal life, this is the memory of himself that he should preserve, rather than the narrative that would probably be given by an immutable record of consensus reality.

The main problem, in Kavanagh’s case, is his elevation to a position of power.  In his personal life, he should preserve the mutable memories that help him to be good.  No matter how inaccurate they might be.

In public life, however, consensus reality matters.  Personally, I will have difficulty respecting the court rulings of a person who behaved this way.  Especially since his behavior toward women continued such that law professors would advise their female students to cultivate a particular “look” in order to clerk for Kavanaugh’s office.

The Supreme Court, in its current incarnation, is our nation’s final arbiter on many issues related to women’s rights.  Kavanaugh’s narrative introduces a cloud of suspicion over any ruling he makes on these issues – especially since he has faced no public reckoning for his past actions.

And, for someone with Kavanaugh’s history of substance abuse, it could be worthwhile to preserve a lingering memory of past sins.  I still think that the specific details – pinning a struggling woman to the bed, covering her mouth with his hand – would not be beneficial for him to preserve.  But I would hope that he remembers enough to be cognizant of his own potential to hurt people while intoxicated.

Episodic memories of the specific times when he assaulted people at high school and college parties probably aren’t necessary for him to be good, but he would benefit from general knowledge about his behavior after consuming alcohol.  When I discuss drug use with people in jail, I always let them know that I am in favor of legalization.  I think that people should be allowed to manipulate their own minds.

But certain people should not take certain drugs. 

Like most people in this country, I’ve occasionally been prescribed Vicodin.  And I was handed more at college parties.  But I never enjoyed the sensation of taking painkillers.

Some people really like opiates, though.  Sadly, those are the people who shouldn’t take them.

Brett Kavanaugh likes beer.  Sadly, he’s the sort of person who shouldn’t drink it.

Honestly, though, his life would not be that much worse without it.  Beer changes how your brain works in the now.  For an hour or two, your perception of the world is different.  Then that sensation, like any other, slides into the past.

But, whether you drink or don’t, you can still bask later in the rosy glow of (mis)remembrance.